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Professional Education in the Modern World

2013 year, number 1

INTERACTIVE TECHNOLOGIES IN HIGHER EDUCATION AS A FACTOR OF IMPROVEMENT OF THE EDUCATION QUALITY

O. A. Nakonechnaya, V.V. Tsyngueva
Keywords: higher education, quality, interactive technology, lecture, visualization, project, business game, efficiency

Abstract

The article considers the variants of application of interactive technologies while carrying out a lecture or a seminar, such as the problem lecture, lecture-together, lecture-visualization, lecture “ press conference. These versions are aimed at the improvement of the quality of the knowledge mastering and the ability to apply it in practice. A special attention is given to the method of «business game», which allows one to simulate professional activities and role-based cooperation according to the rules of the game which are followed by the participating specialists in a certain conditional time, in an atmosphere of uncertainty and the clash of positions, with the game of roles and evaluation. In addition, the «method of projects» deserves attention, in which students acquire knowledge and skills in the process of self-development and fulfillment of the gradually evolving practical tasks-projects. Thus, the discussed in this article interactive technologies of training are directed not only on improvement of activity of the students and their motivation to educational and vocational activities, but also on the opportunities for their active use in the model or real situations of professional activities, which certainly improves the quality of training of the future specialists of the real sector of economy.